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Tomb Raider (C Eng. "Tomb Raider" ) - a cross-platform computer game in the genre of action adventure third-person role-playing elements, which appeared on the PlayStation 3 , Xbox 360 and PC on March 5th 2013 [K 2] , also known as Tomb Raider 9 , Tomb Raider: Ascension and the Cryptids . The game was developed by an American studio Crystal Dynamics in conjunction with the Canadian company Eidos Montreal and published by the holding company Square Enix . Company " 1C-SoftKlab " . Was later ported to the PlayStation 4 and Xbox One . slogan Tomb Raider is the phrase "Birth of a legend" ( English. A Survivor is Born ) [19] .
The project, which is a restart of the series Tomb Raider , tells of a young devushke- archaeologist Lara Croft , trapped after a shipwreck on a mysterious island. The basic concept of the game is changing emotional image protagonistki, which is necessary to fight in the wild . Gameplay of the project is based on battles with enemies, solving puzzles and exploring the world. The main innovations of the game is the appearance of shelters, side quests and multiplayer . Most of the key persons responsible for the writing of the script, creating background music and sound, studio kept secret for a long time . Before the release of the project developers made presentations in various countries, including
According to the results of numerous exhibitions Tomb Raider won the nomination for the best action , the best action adventure , best trailer , was the best game of the Electronic Entertainment Expo, a total of more than 150 awards brought together. Most reviewers found the reset successful, but noted an internal imbalance of the plot and gameplay. Praising high cinematic project, quality artistic performance, as well as the combat system, the reviewers were dissatisfied with the heroes of the second plan, multi-user mode and unrealized concept of survival. Sexual violence has caused a negative reaction among Western critics . Sale of the project originally was lower than expected, reached 6 million planned almost a year after release . Tomb Raider is the basis for the third film adaptation of the series, which is scheduled to release GK Films in partnership with Metro-Goldwyn-Mayer .
Gameplay Tomb Raider is based on three pillars: the battles with enemies, solving puzzles and exploring the world [25] . The total duration of the ninth installment of the series varies and can reach an average of 12-15 hours [26], [K 3] . Video conditionally divided into three parts: survival, rescue and escape [30] . In order to make it accessible to the widest possible range of users , it uses several levels of difficulty: easy, medium and hard. Gradation data mainly affect the combat system [31] [28] . The project includes elements of non-linearity, based on different gameplay mechanics [29] . Tomb Raider supports the achievements . Many of them, in the words of the creators, rather "happy and fun", and certain of them is the Easter eggs [32] . Preparation of a development depended on the number of collected documents, relics looted tombs, acquired skills, enemies killed, and some ways to assault them [33] .
The concept of levels has undergone significant changes - on the idea of development, they have become more non-linear, creating a sense of a semi-open world. Game locations are divided into zones, among which you can move freely, performing certain tasks. Brand Director Karl Stewart series noted that the studio tried to give gamers the freedom as much as possible to save the players from feeling obtrusive pass through a chain of browser [34] . Exploring the world opens up new abilities, and the latter, in turn - the new part of the level [35] .
All game quests are built around naturalistic physical model [34] and are based on the control of mass and weight, the properties of fire, water, wind and different materials [25] [36] . Developers do not have to create a completely open world, as central to the project belong to the subject [34] . The invention mysteries was one of the most difficult problems in the design of the levels, as they are directly dependent on the environment, physics particular situation and determined player interaction with the in-game world [37] . In previous games in the series of puzzle based on the mechanics of levers and push plates, Tomb Raider is more puzzles seamlessly integrated into the game context [38] . The first stages of the game are constructed so as to train the player rules, which interact with various objects. In the project there are problems with solutions in several ways.
The player is able to move freely around the island, almost completely open to the public, except for some parts, which, however, can be examined in the preparation of the necessary equipment [44] . Early stages of development protagonistka could scout the area on horseback, but then this opportunity has not been realized [45] [46] , since the game locations were not suitable for horse runs [47] . Among other gameplay features are present such stealth -elements like the ability to sneak and hide in the shadows [48] . Dynamic cover system allows Lara automatically fall to the wall and move quickly between shelters [49] .
The game also are present, and role-playing elements: Lara uses the camp, where she creates and updates things acquire new skills and spends received experience points . From this base, it can quickly return to the already completed the location to search for specific items in confined spaces [50] [51] . The player can perform side quests, explore dungeons, find a mask but , fragments of diaries and other objects, some of which illuminate the background story [52] [49] . Collecting artifacts , Lara will be able to reveal some secret global Islands [53] .
System of movement and jumping undergone processing. As in real life, protagonistka can not just walk up to the rock and climb up on it, since the rise may be too steep, and the surface - rocky. However, some of the places are well suited for climbing [53] . Lara can cling to ledges and jump from one to another, as well as to move out on the ropes [49] . The project uses a system of visual cues [54] [55] . In order to navigate Lara can use a special ability, so-called "survival instincts" ( English. Survival instinct ). When activated the world fades and becomes shades of gray, and important subjects and areas highlighted in yellow light [27] [56] . It also indicates the direction and purpose of the mission [55] [49] .
The project, which is a restart of the series Tomb Raider , tells of a young devushke- archaeologist Lara Croft , trapped after a shipwreck on a mysterious island. The basic concept of the game is changing emotional image protagonistki, which is necessary to fight in the wild . Gameplay of the project is based on battles with enemies, solving puzzles and exploring the world. The main innovations of the game is the appearance of shelters, side quests and multiplayer . Most of the key persons responsible for the writing of the script, creating background music and sound, studio kept secret for a long time . Before the release of the project developers made presentations in various countries, including
According to the results of numerous exhibitions Tomb Raider won the nomination for the best action , the best action adventure , best trailer , was the best game of the Electronic Entertainment Expo, a total of more than 150 awards brought together. Most reviewers found the reset successful, but noted an internal imbalance of the plot and gameplay. Praising high cinematic project, quality artistic performance, as well as the combat system, the reviewers were dissatisfied with the heroes of the second plan, multi-user mode and unrealized concept of survival. Sexual violence has caused a negative reaction among Western critics . Sale of the project originally was lower than expected, reached 6 million planned almost a year after release . Tomb Raider is the basis for the third film adaptation of the series, which is scheduled to release GK Films in partnership with Metro-Goldwyn-Mayer .
Gameplay Tomb Raider is based on three pillars: the battles with enemies, solving puzzles and exploring the world [25] . The total duration of the ninth installment of the series varies and can reach an average of 12-15 hours [26], [K 3] . Video conditionally divided into three parts: survival, rescue and escape [30] . In order to make it accessible to the widest possible range of users , it uses several levels of difficulty: easy, medium and hard. Gradation data mainly affect the combat system [31] [28] . The project includes elements of non-linearity, based on different gameplay mechanics [29] . Tomb Raider supports the achievements . Many of them, in the words of the creators, rather "happy and fun", and certain of them is the Easter eggs [32] . Preparation of a development depended on the number of collected documents, relics looted tombs, acquired skills, enemies killed, and some ways to assault them [33] .
The concept of levels has undergone significant changes - on the idea of development, they have become more non-linear, creating a sense of a semi-open world. Game locations are divided into zones, among which you can move freely, performing certain tasks. Brand Director Karl Stewart series noted that the studio tried to give gamers the freedom as much as possible to save the players from feeling obtrusive pass through a chain of browser [34] . Exploring the world opens up new abilities, and the latter, in turn - the new part of the level [35] .
All game quests are built around naturalistic physical model [34] and are based on the control of mass and weight, the properties of fire, water, wind and different materials [25] [36] . Developers do not have to create a completely open world, as central to the project belong to the subject [34] . The invention mysteries was one of the most difficult problems in the design of the levels, as they are directly dependent on the environment, physics particular situation and determined player interaction with the in-game world [37] . In previous games in the series of puzzle based on the mechanics of levers and push plates, Tomb Raider is more puzzles seamlessly integrated into the game context [38] . The first stages of the game are constructed so as to train the player rules, which interact with various objects. In the project there are problems with solutions in several ways.
The player is able to move freely around the island, almost completely open to the public, except for some parts, which, however, can be examined in the preparation of the necessary equipment [44] . Early stages of development protagonistka could scout the area on horseback, but then this opportunity has not been realized [45] [46] , since the game locations were not suitable for horse runs [47] . Among other gameplay features are present such stealth -elements like the ability to sneak and hide in the shadows [48] . Dynamic cover system allows Lara automatically fall to the wall and move quickly between shelters [49] .
The game also are present, and role-playing elements: Lara uses the camp, where she creates and updates things acquire new skills and spends received experience points . From this base, it can quickly return to the already completed the location to search for specific items in confined spaces [50] [51] . The player can perform side quests, explore dungeons, find a mask but , fragments of diaries and other objects, some of which illuminate the background story [52] [49] . Collecting artifacts , Lara will be able to reveal some secret global Islands [53] .
System of movement and jumping undergone processing. As in real life, protagonistka can not just walk up to the rock and climb up on it, since the rise may be too steep, and the surface - rocky. However, some of the places are well suited for climbing [53] . Lara can cling to ledges and jump from one to another, as well as to move out on the ropes [49] . The project uses a system of visual cues [54] [55] . In order to navigate Lara can use a special ability, so-called "survival instincts" ( English. Survival instinct ). When activated the world fades and becomes shades of gray, and important subjects and areas highlighted in yellow light [27] [56] . It also indicates the direction and purpose of the mission [55] [49] .
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Tomb Raider 2013 System Requirements
Operating System: XP 7 or Vista
CPU: Intel Core 2 Duo e6300 1.8GHz or AMD Athlon 64 x2 Dual Core 4000 Core i5 2.66
RAM Memory: 1 GB for XP and 2 GB for Vista
Graphic Card: ATI Redeon HD NVIDIA GEFORCE 8600 or Better
Graphics Memory: 1GB
HDD Space: 10GB
DirectX: 9c
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Download Password.txt
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